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I am trying to use my animated model in XCode with SceneKit. I exported my model from Maya with Animation Data in .usd format, then converted it to .usdz with Reality Converter. When I open it in XCode viewer it is animated and everything is fine. However when I try to use it in my app it doesn't animate. On the other hand, when I try with the robot_walk_idle model from Apple's example models, it is animated. Maybe I am missing a option in export settings. Thanks for any help. import SwiftUI import SceneKit struct ModelView: View { var body: some View{ VStack{ SceneView(scene: SCNScene(named: "robot_walk_idle.usdz")) } } }
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I've just built my first Unity game, then uploaded it with Xcode. Everything is fine but in App Store Connect Download size is 47 mb and Install size is 584 mb. How can I reduce the install size? By the way the same app is 120 mb in my Android device. But when I install it to my Ios device it is 584 mb, so the size in App Store Connect is true. Thanks for help.
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