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Reply to Unable to load model error - Capturing body motion in 3D example project - Xcode 11.4, iOS 13.4.5
ARSCNView not working. 2020-09-08 14:07:22.248810+0200 *** [4765:2518633] Metal GPU Frame Capture Enabled 2020-09-08 14:07:22.248932+0200 *** [4765:2518633] Metal API Validation Enabled 2020-09-08 14:07:22.760493+0200 *** [4765:2518732] [espresso] Warning: padding deconvolution Feature/FeatureExtractor/ResizeNearestNeighbor:0 in SAME mode will not be pad-invariant for all resolutions 2020-09-08 14:07:22.760547+0200 *** [4765:2518732] [espresso] Warning: padding deconvolution Feature/FeatureExtractor/ResizeNearestNeighbor1:0 in SAME mode will not be pad-invariant for all resolutions 2020-09-08 14:07:22.760567+0200 *** [4765:2518732] [espresso] Warning: padding deconvolution Feature/FeatureExtractor/ResizeNearestNeighbor2:0 in SAME mode will not be pad-invariant for all resolutions 2020-09-08 14:07:23.169689+0200 *** [4765:2518781] [Sensor] ARDepthSensor (AVCaptureDeviceTypeBuiltInTimeOfFlightCamera - Back) (0x10751d860): capture session dropped jasper frame: 755566.902766, LateData 2020-09-08 14:07:23.169851+0200 *** [4765:2518781] [Sensor] ARDepthSensor (AVCaptureDeviceTypeBuiltInTimeOfFlightCamera - Back) (0x10751d860): capture session dropped jasper frame: 755566.911098, LateData 2020-09-08 14:07:23.169934+0200 *** [4765:2518781] [Sensor] ARDepthSensor (AVCaptureDeviceTypeBuiltInTimeOfFlightCamera - Back) (0x10751d860): capture session dropped jasper frame: 755566.919431, LateData 2020-09-08 14:07:23.170238+0200 *** [4765:2518781] [Sensor] ARDepthSensor (AVCaptureDeviceTypeBuiltInTimeOfFlightCamera - Back) (0x10751d860): capture session dropped jasper frame: 755566.927764, LateData 2020-09-08 14:07:23.170746+0200 *** [4765:2518781] [Sensor] ARDepthSensor (AVCaptureDeviceTypeBuiltInTimeOfFlightCamera - Back) (0x10751d860): capture session dropped jasper frame: 755566.936097, LateData
Sep ’20
Reply to Simultaneous Drag and Magnification Gestures
Sadly, more than one year has passed and..    var body: some View {     Image("main")       .resizable()       .scaledToFit()       .offset(         x: viewState.width + control.translation.width,         y: viewState.height + control.translation.height       )       .scaleEffect(control.zooming)       .gesture(dragging)       .simultaneousGesture(zooming)   } where:    var dragging: some Gesture {     DragGesture()       .updating($control) { value, state, transaction in         print(value, state, transaction)         state = .dragging(translation: value.translation)       }   }       var zooming: some Gesture {     MagnificationGesture()       .updating($control) { value, state, transaction in         print(value, state, transaction)         state = .zooming(zoom: value)       }   } Doesn't work...... Either you Drag or you Magnify. SimultaneousGesture is seriously bugged.
Nov ’22
Reply to Xcode 15.3 and iOS 17.4 generate a CPU spike when launching the app
Same here, similar log. Thread Performance Checker: Thread running at User-initiated quality-of-service class waiting on a thread without a QoS class specified (base priority 33). Investigate ways to avoid priority inversions PID: 12503, TID: 4916683 Backtrace ================================================================= 3 CFNetwork 0x000000018e32ca08 estimatedPropertyListSize + 37652 4 CFNetwork 0x000000018e1973a8 cfnTranslateCFError + 2688 5 libdispatch.dylib 0x0000000107ff67bc _dispatch_client_callout + 20 6 libdispatch.dylib 0x0000000107ff834c _dispatch_once_callout + 140 7 CFNetwork 0x000000018e19737c cfnTranslateCFError + 2644 8 CFNetwork 0x000000018e32c8c8 estimatedPropertyListSize + 37332 9 libdispatch.dylib 0x0000000107ff67bc _dispatch_client_callout + 20 10 libdispatch.dylib 0x0000000107ff834c _dispatch_once_callout + 140 11 CFNetwork 0x000000018e32c790 estimatedPropertyListSize + 37020 12 CFNetwork 0x000000018e32c81c estimatedPropertyListSize + 37160 13 libdispatch.dylib 0x0000000107ff67bc _dispatch_client_callout + 20 14 libdispatch.dylib 0x0000000107ff834c _dispatch_once_callout + 140 15 CFNetwork 0x000000018e32c804 estimatedPropertyListSize + 37136 16 CFNetwork 0x000000018e2c90a8 CFHTTPCookieStorageUnscheduleFromRunLoop + 277468 17 CFNetwork 0x000000018e2c9038 CFHTTPCookieStorageUnscheduleFromRunLoop + 277356 18 CFNetwork 0x000000018e15704c _CFURLCacheLoadMemoryFromDiskNow + 26196 19 CFNetwork 0x000000018e2598b8 _CFStreamErrorFromCFError + 695792 20 CFNetwork 0x000000018e22b334 _CFStreamErrorFromCFError + 505964 21 CFNetwork 0x000000018e20410c _CFStreamErrorFromCFError + 345668 22 CFNetwork 0x000000018e327c68 estimatedPropertyListSize + 17780 23 CFNetwork 0x000000018e1d42c0 _CFStreamErrorFromCFError + 149496 24 CFNetwork 0x000000018e0e2c00 _CFNetworkSetHSTSStoragePath + 35396 25 CFNetwork 0x000000018e0e281c _CFNetworkSetHSTSStoragePath + 34400 26 CFNetwork 0x000000018e21f7cc _CFStreamErrorFromCFError + 457988 27 CFNetwork 0x000000018e21e4e4 _CFStreamErrorFromCFError + 453148 28 CFNetwork 0x000000018e221468 _CFStreamErrorFromCFError + 465312 29 CFNetwork 0x000000018e32d8f8 estimatedPropertyListSize + 41476 30 libdispatch.dylib 0x0000000107ff4b98 _dispatch_call_block_and_release + 32 31 libdispatch.dylib 0x0000000107ff67bc _dispatch_client_callout + 20 32 libdispatch.dylib 0x0000000107ffe66c _dispatch_lane_serial_drain + 832 33 libdispatch.dylib 0x0000000107fff43c _dispatch_lane_invoke + 460 34 libdispatch.dylib 0x0000000108000abc _dispatch_workloop_invoke + 2336 35 libdispatch.dylib 0x000000010800c404 _dispatch_root_queue_drain_deferred_wlh + 328 36 libdispatch.dylib 0x000000010800ba38 _dispatch_workloop_worker_thread + 444 37 libsystem_pthread.dylib 0x00000001e8f7cf20 _pthread_wqthread + 288 38 libsystem_pthread.dylib 0x00000001e8f7cfc0 start_wqthread + 8
Apr ’24
Reply to Drag Gestures
Yes, I can confirm that the bounding boxes are correctly set and match the mesh. Is there a recommended approach to distinguish drag gestures made by the user using their hands, by pushing/pulling on the mesh, from those made using the pinch/drag gesture? This would help me generate additional logic, smoothing the animation accordingly or even ignoring some data—partially or entirely—if necessary, to improve the overall experience. Additionally, regarding collisions, hands won't go through these entities as they are being pushed away. However, these entities go through each other, even though ideally they shouldn't. What would be the best approach to address this issue? Thank you!
Jul ’24