Hi everyone, I want to develop some game with a friend for fun. So what is the best MacBook for game development, to run unreal engine or unity ?
Thx
Post
Replies
Boosts
Views
Activity
I want to make an MacOS app with Swiftdata but there is a problem. When i create a new project and select swiftdata xcode provides example of swiftdata. When I launch the app on my Mac I get the following error in the console:
dyld[61569]: Symbol not found: _$s9SwiftData6SchemaC16PropertyMetadataVMa Expected in: <A7F2CF0D-77A3-3F13-BE59-DCBAC4C53133> /System/Library/Frameworks/SwiftData.framework/Versions/A/SwiftData
And this :
dyld`:
0x7ff8190208a8 <+0>: movl $0x2000209, %eax ; imm = 0x2000209
0x7ff8190208ad <+5>: movq %rcx, %r10
0x7ff8190208b0 <+8>: syscall
-> 0x7ff8190208b2 <+10>: jae 0x7ff8190208bc ; <+20>
0x7ff8190208b4 <+12>: movq %rax, %rdi
0x7ff8190208b7 <+15>: jmp 0x7ff818fb50db ; cerror_nocancel
0x7ff8190208bc <+20>: retq
0x7ff8190208bd <+21>: nop
0x7ff8190208be <+22>: nop
0x7ff8190208bf <+23>: nop
with the following sentence :
Thread 1: signal SIGABRT
So my model code is :
import Foundation
import SwiftData
@Model
class Paint{
var id: UUID
var name: String
var heigt: Int
var width: Int
var category: String
var year: String
var price: Int
var isSold: Bool
init(name:String, heigt:Int, width: Int, category: String, year: String, price: Int, isSold : Bool){
self.id = UUID()
self.name = name
self.heigt = heigt
self.width = width
self.category = category
self.year = year
self.price = price
self.isSold = isSold
}
}
func addPaint(name:String,
heigt:Int,
width: Int,
category: String,
year: String,
price: Int,
isSold:Bool,
context: ModelContext) {
let newPaint = Paint(name: name,
heigt: heigt,
width: width,
category: category,
year: year,
price: price,
isSold: isSold)
print("item save sucessfully")
context.insert(newPaint)
}
The contentView :
import SwiftUI
import SwiftData
struct ContentView: View {
@Environment(\.modelContext) private var context
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
Button("add"){
addPaint(name: "test",
heigt: 1,
width: 1,
category: "",
year: "2023", price: 10, isSold: false, context: context)
}
}
.padding()
}
}
and finally the main :
import SwiftUI
import SwiftData
@main
struct syhomApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(for: Paint.self)
}
}
please help me !!
I have a solution : use CoreData instead but I really want to do it with SwiftData.
The thing is and I create a SwiftData projet for iOS every thing is working well (why ?) ...
Hello World ! Is UIKit available on macOS project ? I use Firebase package in my project and I encounter this error :
SwiftUIPreviewHelpers No such module 'UIKit'
This is in the file FirebaseInAppMessaging
import UIKit
import FirebaseInAppMessaging
@available(iOS 13.0, tvOS 13.0, *)
@available(iOSApplicationExtension, unavailable)
@available(tvOSApplicationExtension, unavailable)
public enum InAppMessagingPreviewHelpers {
public static func cardMessage(campaignName: String = "Card message campaign",
title: String = "Title for modal message",
body: String? = "Body for modal message",
textColor: UIColor = UIColor.label,
backgroundColor: UIColor = UIColor.black,
portraitImage: UIImage = UIImage(systemName: "rectangle")!,
landscapeImage: UIImage? = UIImage(systemName: "square"),
primaryButtonText: String = "Click me!",
primaryButtonTextColor: UIColor = UIColor.systemBlue,
primaryButtonBackgroundColor: UIColor = UIColor.systemGray,
primaryActionURL: URL? = nil,
secondaryButtonText: String? = "Dismiss",
secondaryButtonTextColor: UIColor? = UIColor.secondaryLabel,
secondaryButtonBackgroundColor: UIColor? = UIColor.systemYellow,
secondaryActionURL: URL? = nil,
appData: [String: String]? = nil) ->
ETC
Any solutions ?
Hello World ! I figured out some issues in my code : I want to got to a specific view after pressing a button. In fact I cannot use the traditional NavigationLink because I need to do some stuff before. It's like a dismiss function but if I use the
@Environment(\.dismiss) var dismiss
it goes to the wrong view. So there is my code :
Button("Save"){
print("Save")
checkCondition()
if !showAlert{
addToBase()
showAchievement = true
Timer.scheduledTimer(withTimeInterval: 1.01, repeats: false) { _ in
showExhibitView = true
}
}
}
So after the timer I need to display the ExhibitView.
Plz Help me !
Hello World.
I need some info about CloudKit API. I want to synchronize my coredata database to multiple devices (iPhone and Mac). So what's the difference between key-value storage, iCloud documents and CloudKit.
Thx
Hello World ! I have an issue with a ForEach loop and a SwiftData Model
Here is the code :
import Foundation
import SwiftData
@Model
final class Todo {
var id: UUID
var content: String
var isDone: Bool
var isImportant: Bool
var sortValue: Int
init(content: String, isDone: Bool, isImportant: Bool) {
self.id = UUID()
self.content = content
self.isDone = isDone
self.isImportant = isImportant
if isImportant{
self.sortValue = 0
} else {
self.sortValue = 1
}
}
}
final class Tag {
var id: UUID
var content: String
init(content: String) {
self.id = UUID()
self.content = content
}
}
and the content view :
import SwiftUI
import SwiftData
struct AddTodoView: View {
@Environment(\.modelContext) private var modelContext
@Environment(\.dismiss) var dismiss
@Query private var tags: [Tag]
@State private var selectedTag: UUID
@State private var content: String = ""
@State private var isImportant: Bool = false
@State private var showAlert: Bool = false
@State private var showAchivement: Bool = false
var body: some View {
TextField("Add a Todo", text: $content)
.padding()
Toggle(isOn: $isImportant) {
Text("Important Todo")
}
.padding()
VStack{
Picker("Tag", selection: $selectedTag) {
ForEach(tags, id: \.self){ tag in
Text(tag.content)
}
}
}
and here is the issue message :
Referencing initializer 'init(_:id:content:)' on 'ForEach' requires that 'Tag' conform to 'Hashable'
Hello everyone, for a personal project I'd like to reproduce a design element from Apple's saving application.
I'd like to display three rectangles containing text: two horizontally aligned and one next to it. And I'd like the height of the last rectangle to be equal to the height of the two smallest.
Does anyone have a solution? Please provide a sample code
Hello everyone,
I'm working on a fun project for my teacher and want to give my software an Apple-inspired look. Specifically, I'm trying to create image buttons similar to Apple's design (as shown in the image).
I need a button with an image that darkens its background when the user hovers over it with the mouse. Any suggestions on how to achieve this effect would be greatly appreciated.
For now, I have this code :
import SwiftUI
struct StudentRow: View {
@Environment(\.modelContext) private var modelContext
var student: Student
@State private var isHover = false
var body: some View {
HStack {
Text(student.name)
Image(systemName: "xmark")
.opacity(isHover ? 0.9 : 0.1)
.bold()
.onTapGesture {
deleteStudent(student, modelContext: modelContext)
}
.onHover { hovering in
isHover = hovering
}
}
.padding()
}
}
However, I'm not entirely satisfied with the outcome of this code.
(Trust me, the outcome is the same when using the magnifying glass icon)
plz help