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In an Xcode MultiPlatorm App, the following works as expected (detecting tap gestures) in iOS simulator, but not when compiled and run on "My Mac" -- on Mac OS the view doesn't seem to get any clicks. Does anyone know a way to get this to work? One of the reasons import SwiftUI import SceneKit class RenderDelegate: NSObject, SCNSceneRendererDelegate { var lastRenderer: SCNSceneRenderer! func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) { lastRenderer = renderer } } class Model: ObservableObject { let scene = SCNScene() let renderDelegate = RenderDelegate() } struct ContentView : View { @ObservedObject var model = Model() @State private var pointOfView = "distantCamera" init() { let sphereGeometry = SCNSphere(radius: 0.05) #if os(iOS) || os(watchOS) || os(tvOS) sphereGeometry.firstMaterial?.diffuse.contents = UIColor.red #else sphereGeometry.firstMaterial?.diffuse.contents = NSColor.red #endif let sphereNode = SCNNode(geometry: sphereGeometry) sphereNode.position = SCNVector3Make(0.0, 0.0, 0.0) model.scene.rootNode.addChildNode(sphereNode) } var body: some View { ZStack { SceneView( scene: model.scene, options: [ .allowsCameraControl ], delegate: model.renderDelegate ).onTapGesture {print("tap")} } .padding() } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } }
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