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Greetings everyone, we have a problem testing remote notifications to our app runing in an iOS simulator, which should be possible for quite a while now. (https://nilcoalescing.com/blog/TestingRemotePushOniOSSimulator/) We made sure of the following prerequisites The system requirements (recent XCode, recent MacOS, Silicone Processor) are met The app build is set to testing The app is in fact generating a devicetoken and sendig it to our backend We are sending our requests to the api.sandbox.push.app.com environment Nonetheless, we always receive a status 400, error "BadDeviceToken" response from the APNS service. Doing the same with a physical device works like a charm, ie the message is received without any problems. We also tried sending the same device token to a production environment, but got the same 400/BadDeviceToken error. Also the simulator-generated token does not look distorted, ie it's also just a HEX string with the same length as the working token of the physical device. Is there anything else we need to check for this to work?
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