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I'm testing all of the existing mapping SDKs from Unity via the PolySpatial workflow to see if any of them work on the Vision Pro. ArcGIS and Bing SDKs both play successfully in Editor, and Build successfully from Unity, but they both hit the same errors when building in Xcode (captured in screenshot attached). Is this a common error in Xcode? I can't find much on it. Thanks!
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I'm rebuilding a Unity app in Swift because Unity's Polyspatial library doesn't support LineRenderers yet, and that's like 90% of my app. So far I can draw 2D lines in the VisionOS "Hello World" project using paths and CGPoints in the body View of the Globe.swift file. I don't really know what I'm doing, just got some example lines from ChatGPT that work for a line. I can't make these 3D though. I haven't been able to find anything on drawing lines for the Vision Pro. Not just 2D lines. I need to draw helixes (helices?) Am I missing something? Thanks, Adam
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I have a Unity project that I have moved to URP to work with the Vision Pro's PolySpatial framework. I have it to the point that everything in my scene loads into the Simulator except for LineRenderers, even with URP/Lit shaders. Is there something special I need to do to make these visible?
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by EarthAdam.
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