OpenGL 2.1 update

Hi everyone!

For my C++ project, I have to read a shader written by my project-mate which starts with #version 130. Unfortunately, my OpenGL framework only allows me to read shaders with #version 120 or below.

When I print to screen my OpenGL version it says “OpenGL Version: 2.1 INTEL-10.30.14”. I have a Mac Book Pro Retina (Early 2015), running Mac OS High Sierra (version 10.13.3) and Xcode 9.2. Is there anything I can do to update my OpenGL framework to 3.3 or 4.1 (the maximum allowed by my Mac according to Apple’s documentation)?

Thank you in advance!