2 Replies
      Latest reply on Jun 28, 2018 9:50 AM by JustinBBY
      andrewjzhou Level 1 Level 1 (0 points)

        I create a simple SKScene with an UIImage as its texture, then try to set it as the material content of a SCNPlane.

         

        I get the following error message:

         

        validateTextureDimensions, line 758: error 'MTLTextureDescriptor has width of zero.'
        validateTextureDimensions:758: failed assertion `MTLTextureDescriptor has width of zero.'
        

         

        What is this error message saying?