func didBegin(_ contact: SKPhysicsContact) {
var bodyA = contact.bodyA
var bodyB = contact.bodyB
if bodyA.categoryBitMask == 1 && bodyB.categoryBitMask == 2 || bodyA.categoryBitMask == 2 && bodyB.categoryBitMask == 1 {
let gamescene = GameScene(fileNamed: "endscene")
self.scene?.view?.presentScene(gamescene)
timer.invalidate()
}
}
i need to save the time to an oder scene and go to that scene how do i do that