In the Metal 2 Optimization and Debugging session at 11:37 we can see that not just the input, but the output of a vertex shaders is being debugged.
https://developer.apple.com/videos/play/wwdc2017/607/
This seems like the most magical thing ever, but I cannot replicate it. What does this behaviour depend on? I'm on High Sierra with a Hashwell CPU / integrated graphics.
Does this feature require using argument buffers? Does it work on my Hashwell computer (MacBook Pro (Retina, 15-inch, Late 2013), or on an iPhone SE?