How to make the texture display in due side of a plane?

I have a plane, and have put an image as its diffuse.

But I can see the plane only display the image in 1 side, the other side is nothing visible.

Is there any configuration that I can make it display in due side of this plane?

Thanks!

Accepted Reply

Hello,


Sure! SceneKit and SceneKit editor have full support for that. All you need to do is to set "true" for material propertiy called "Double Sided" (in editor) or "isDoubleSided" (in code). The scheme looks like this:

yourNode.geometry.firstMaterial.isDoubleSided = true

After that your plane's back side will be rendered.

Replies

Hello,


Sure! SceneKit and SceneKit editor have full support for that. All you need to do is to set "true" for material propertiy called "Double Sided" (in editor) or "isDoubleSided" (in code). The scheme looks like this:

yourNode.geometry.firstMaterial.isDoubleSided = true

After that your plane's back side will be rendered.

Hi Hybernate,


I found the option.

Thanks a lot!


Best,

Solomon