let mySksScene = SKScene(fileNamed: "MyScene")
let common = mySksScene?.childNode(withName: "backgroundNode")?.copy() as! SKSpriteNode
common.run(SKAction.wait(forDuration: 1)) {
print("over")
}
addChild(common)
Why so less Code, but it not received call, it run iOS11, and below 11 is ok, if you success, you only change position Of your scene file, and run again, it will not received