Problem with SKAudioNode

Can’t seem to be able to turn off positional audio. (.isPositional = false)

SpriteKit documentation states that a scene.listener is use to alter a SKAudioNode but only if .isPositional is set to true. Also the scene listener by default is nil and that means that the scene origin is use for audio position.

In my case the scene listener is nil and the origin is lower left yet setting audio nodes to .isPositional = false still makes them lauder the closer they are to scene origin.

Replies

I have exact the same problem!