Energy Impact in SpriteKit

Greetings,

I have been wondering about the high "Energy Impact" (80%) in SpriteKit after a SKShapeNode has been assigned with a SKPhysicsBody. Do I have to worry, or is it a usual case for the whole physics engine?


Thanks in advance!

Replies

I wouldn't worry about it. Kinda not your problem anyway. What's the alternative, don't make your game due to the enery impact? You obviously aren't doing something you shouldn't, so full steam ahead. 🙂

Seen Apple's Energy Efficiency Guide for iOS Apps?


Try a quick search on that page for: spritekit ..for starters.


By the way, which versions iOS does your app support?


Reference: Apple's energy diagnostics via Intruments User Guide

Thanks for the answer!