Hello,
There is a similar post previously a while back but I didn't see any resolution.
My game is under the 150MB size for every device but somehow the "Universal" app is ~600MB.
The documentation states
developer.apple.com library content documentation/IDEs/Conceptual/AppDistributionGuide/AppThinning/AppThinning.html
" Sliced apps are supported on devices running 9.0 and later; otherwise, the store delivers universal apps to customers."
My game is targeted at only ios 11 so the "Universal" app would never be delivered to anyone.
So I don't get why this "Universal" is so large and how do I remove the yellow caution symbol that says I should "App thin" .
Thanks