Hi
Replaykit seems to not work on iOS11 apps build with Unity3D. Unity argues that they use Apple's native implementation, which brings me here. So is it correct that Replaykit is not stable on iOS11?
My implementation is basically:
public void recordVideo(){
if (!ReplayKit.APIAvailable)
{
Debug.Log ("No ReplayKit found");
}
if (!isOn) {
isOn = true;
ShownPreviewScreen = false;
ReplayKit.StartRecording();
LedLight.SetActive (true);
} else {
Debug.Log ("Stop recording");
ReplayKit.StopRecording();
LedLight.SetActive (false);
isOn = false;
ReplayKit.Preview ();
}
}