Possible Bug: Problems with physics body shape concaveHull

Hi,

I’m trying to get the right settings for a rolling sphere through a cylinder.

My settings are standard settings, for the cylinder I choosed a

static physics body with shape concaveHull.

It seems that the sphere is a little bit rolling, but it’s

more sliding.


But when I used the same cylinder, splitted in

polygons with physicsbody shape convexHull

the sphere is rolling - so this is a solution.


But shouldn't this work with a concaveHull ??


thx

Olsen