Hi,
I’m trying to get the right settings for a rolling sphere through a cylinder.
My settings are standard settings, for the cylinder I choosed a
static physics body with shape concaveHull.
It seems that the sphere is a little bit rolling, but it’s
more sliding.
But when I used the same cylinder, splitted in
polygons with physicsbody shape convexHull
the sphere is rolling - so this is a solution.
But shouldn't this work with a concaveHull ??
thx
Olsen