Hi,
I'm making a kids game that is basically an ongoing series of mini games - match a shape, small jigsaw puzzle, etc
Typically, I think this would be done by having a MiniGame class as a subclass of sknode. Then add and remove MiniGames from a GameScene.
However, I think the transitions provided by SKTransition work really well in this case. I'm thinking of having each mini game as it's own scene and whenever one is finished, presenting another.
Each mini game would only have a few sprite nodes and some particles and would likely only take seconds to complete.
Are there any performance costs or other issues that mean I shouldn't be switching scenes so frequently?