Hi,
For a while now i've been trawling the internet trying to find a way to save a SpriteNode (and all the children of the node) to 'disk' so when I exit my GameScene and then return, the sprites are exactly how I left them.
I don't need to archive the whole scene, just one node (and the many children it has)
I work in SpriteKit and Swift.
Can anyone please point me at a tutorial or some documentation that explains how to do this??
Many thanks for your help!!!
regards
Adam.