Horray The AR revolution is here .... kind of.
Small number of apps at launch so if you had a cool idea theyre still chance to wow.
Can we discuss the augmented reality elephants in the room so we can improve the UX and make AR a must use in peoples day to day 🙂
This is a not a dis off peoples apps. We only have limited AR app out there. Just listing problems so we can decide on common solutions.
If we as AR devs dont discuss/solve them users are gonna give up well before we do.
Remember this is the 2nd time we tried "AR" 🙂
Things I noticed from todays launch apps and other demos - not dissing just discussing:
Plane tracking close to the camera doesnt work well
- I'm sitting on my couch testing these app. My lap is too close or too nobbly to track a plane. So I point at the couch beside me. It finds a plane... great but now I'm playing a game while I'm twisted side ways.
- get up and turn you lazy fool!
What about on a plane/train? how close is too close. Can it find the tray in front of you.
Hard to find AR mode in the launch apps today
- easily solved with icon
- does someone want to design the universal icon for AR MODE?
Human Anatomy - spent ages trying to find the AR mode. Seems to be only on some models.
Thomas and Friends/King of pool - not found the AR yet have been sitting in a demo rounds / tutorials.
Warhammer - great game - wheres the AR
- Plane Tracking is jumpy
Stack AR - love this game but purpose of the game is to have a steady hand.
But the plane tracking keeps jumping so the model keeps moving making it near impossible to play.
I presume iPhone X's camera will improve on this. If not I want the kidney I paid for it back.
- People are lazy, ok I'm lazy!
I noticed the same issues with Gear VR. People need to get up and move around the object. Why cant I just rotate it?
What would compel me as a user to walk around to the other side that cant be achieve by just rotating the object.
Often if Im sitting on a plane/train I cant get up and walk around an object.
ITS BEHIND YOU
iOS11 / Maps has cool new flyover 3d mode. Only problem half the map is behind me.
I think the option to turn off LOOK AROUND or combine it with spin around, with your finger not your whole body distorted on the couch.
People in work think Im mad im spinning around on my swivel chair pointing an ipad at the floor.
Then bending over to peer closer.
Or moving way back from my desk to get the tracking to work.
Over scaling
- Carrot Weather AR - when model is too close the sides are cut off in portrait mode.
If you move the model back the text on the data shrinks and is hard to read.
Holy Scaling Cadaver!
- in Human Anatomy, you drop the cadaver on the table, you move to the head, the pinch to zoom but it scale exponentially in x,y,z equally and can often disappear.
idea: Maybe when you scale out, also move the model away?
- Carrot Weather AR -
Cool looking app with nice 3d and cool to show people.
Would I use the AR version every day... nope it only has a few pieces of data temp etc. but I see these on my watch complication
This would be cool if I could prop my ipad on my desk and have that 3d carrot thing as a desk AR but tracking at close distances not always easy.
2D in AR mode makes no sense
Critter Splitters is a great 2d game. Its not a 3d game its definately not a AR game. In AR just seems to be a box in space with a 2d game stuck to one side. I even got up to walk around the back and nothing.
ideas for Future improvements needed
Sharing - Two people in same app on n devices. I cant see what you see. Maybe a teacher with Human anatomy linked by Game kit to her pupils all looking at the same body. Maybe with 3d icons on all devices showing what the teacher is currently looking at.
Unity/unreal sdks - great except I have to rewrite all my Swift code in CSharp and learn CSharp/C++.
Maps/3d/AR and not in Unity/Unreal
- wrld/ mapbox / apple we need native Maps/3d sdk soon. With 3d buildings and not one that involves unity.
and not till wwdc 2018
Citymapper - so disappointed they have huge access to transport data and all we get it Android mascots in top hats.
AR + Real World is far off.
I was hoping for more of this
https://github.com/ProjectDent/ARKit-CoreLocation
BUT this also suffers from the other main this that killed off the First iPhone AR.... remember this.
The compass on the iphone isnt very accurate.
Run any of these ios3 ar sample and point at a fanmous building and watch it wobble around.
Caused by this issue:
https://github.com/ProjectDent/ARKit-CoreLocation#true-north-calibration
GPS on the iPhone isnt very accurate.
i wrote a program to log gps lst, lng on my walk home. It bounces wildly around.
The tweet that inspired this.
https://twitter.com/amittm/status/880932174072958977
"1/ ARKit apps still have the same problem as every other mobile app: convincing users to install your app and make using it a daily habit."
Roll on iPhone X.
We now live in a world where "3d face tracking animated ***" is a thing 🙂
Sketch for ARKit.. there I said it. 🙂