Bug? AudioInARKit Sample crashed after adding light

The original sample code runs well on my system. However, after adding few code for light as the following:



override func viewDidLoad() {
       ...
        let light = SCNLight()
        light.type = SCNLight.LightType.ambient
        light.color = UIColor(white: 0.67, alpha: 1.0)
        let ambientLightNode = SCNNode()
        ambientLightNode.light = light
        sceneView.scene.rootNode.addChildNode(ambientLightNode)
  }



the app crashes in function renderer(didAdd:for:) for the line


previewNode?.removeFromParentNode()


Any idea? Thanks

Replies

Did you get this resolved?

What sort of crash are you getting, specifically?