Scenekit/ARKit dae texture issue

Hi there


Continuing to play with ARKit/SceneKit and encountering a texture issue when I import .dae files.


I'm exporting a simple cube as .dae from Cinema 4D with a rotation animation and a flat blue texture.

When I import and preview in scenekit everything looks fine. I've set up the lighting model as physically based. When the app is built to iphone the cube is losing any diffuse quality and instead displaying as a solid flat colour (no contours).

Note - if I convert to .scn the texture displays correctly, but would prefer to leave as .dae so I can retain the animation on the cube.

Anyone else encountered issues here?

Thanks

Stuart

Replies

Conversion to SCN has not been lossy for me, although I did need to force the animation to start from code. Rendering also seems to be more robust for SCN.