Scenekit .dae import with animation is missing polygons

I've created an animation in Maya to export via .dae format into Scenekit.


Several of the objects are invisible when imported to Xcode, however, they are selectable in the scene graph and they retain their baked animation.


Upon further inspection the objects have, say, 9657 vertices but 0 polygons.


The models have UVs and properly facing normals. In addition, I exported them as .objs and they show up in Xcode just fine, but, of course, without animation.


I haven't seen any other mentions of this particular issue, so I'm putting it out there before I start rebuilding them. Thanks for any help!

Replies

I've seen this is you have the nodes "hidden" in Maya when you do the export.

I'm trying to get Maya animations into SceneKit. Do you have a workflow that has worked for you?