Hi,
I am new to the iOS programming.
I write a game which uses Scenekit and Swift 4 and I am wondering weather my CPU usage is not to high so that the app will be rejected in the future.
Right now I have 50-70% of the CPU usage and battery usage high.
I don't know what CPU usage should I target in case of the game.
Unfortunatelly battery usage is high as well.
I can try to do some optimizations, but maybe this is an acceptable performance?
The device on which I am testing is not hot and I have 50-60fps performance and the game works smoothly.
Does anyone has any ideas?