func getDefaultWarp()->SKWarpGeometryGrid{
let warpGeometryGridNoWarp = SKWarpGeometryGrid(columns: 4, rows: 4)
return warpGeometryGridNoWarp
}
func getNoWarp(_ time : TimeInterval = 0.1)->SKAction?{
return SKAction.warp(to: getDefaultWarp(),duration: time)
}
func getYWarpGrid()->SKWarpGeometryGrid {
let sourcePositions: [vector_float2] = [vector_float2(0.0, 0.0),vector_float2(0.25, 0.0),vector_float2(0.5, 0.0),vector_float2(0.75, 0.0),vector_float2(1.0, 0.0),
vector_float2(0.0, 0.25),vector_float2(0.25, 0.25),vector_float2(0.5, 0.25),vector_float2(0.75, 0.25),vector_float2(1.0, 0.25),vector_float2(0.0, 0.5),vector_float2(0.25, 0.5),vector_float2(0.5, 0.5),vector_float2(0.75, 0.5),vector_float2(1.0, 0.5),vector_float2(0.0, 0.75),vector_float2(0.25, 0.75),vector_float2(0.5, 0.75),vector_float2(0.75, 0.75),vector_float2(1.0, 0.75),vector_float2(0.0, 1.0),vector_float2(0.25, 1.0),vector_float2(0.5, 1.0),vector_float2(0.75, 1.0),vector_float2(1.0, 1.0),]
let destinationPositions: [vector_float2] = [vector_float2(-0.0332344, -0.0197656),vector_float2(0.225492, -0.0987109),vector_float2(0.516326, -0.124609),vector_float2(0.775745, -0.0866406),vector_float2(1.0414, 0.00195312),vector_float2(0.0520399, 0.256367),vector_float2(0.249887, 0.209375),vector_float2(0.473515, 0.171523),vector_float2(0.75213, 0.176875),vector_float2(1.0, 0.25),vector_float2(0.118032, 0.496953),vector_float2(0.25, 0.5),vector_float2(0.5, 0.5),vector_float2(0.75, 0.5),vector_float2(0.921812, 0.501328),vector_float2(0.0662522, 0.811836),vector_float2(0.271769, 0.853242),vector_float2(0.513726, 0.845586),vector_float2(0.737224, 0.846563),vector_float2(0.938364, 0.775234),vector_float2(-0.00983601, 1.05305),vector_float2(0.24408, 1.0973),vector_float2(0.504063, 1.1077),vector_float2(0.786318, 1.08895),vector_float2(1.02936, 1.04398),]
return SKWarpGeometryGrid(columns: 4, rows: 4, sourcePositions: sourcePositions, destinationPositions: destinationPositions)
}
func getYWarp(_ time : TimeInterval = 0.1)->SKAction?{
return SKAction.warp(to: getYWarpGrid(),duration: time)
}
I think the SKEffectNode has changed a bit. ScaleToSize used to work well and the scale was applied to its children as well. Now It doesn't seem so. 😟
SKAction.scale(to: NSSize(width : expectedWidth, height: expectedHeight), duration: duration)
Thanks