Hi guys, i've been searching about this problem very long but couldn't find anywhere, currently im working on a game project which i need to implement SKPhysicsBody with texture method. Everyone uses circleOfRadius: or rectangleOf: methods but i need something more spesific physics body than that because i use triangles or so.
let sprite = SKSpriteNode(imageNamed: "Spaceship") sprite.physicsBody = SKPhysicsBody(texture: sprite.texture!, size: sprite.texture!.size())
This one is not working also.
Thanks,