Hi:
I am developing a game with unity. When I install it on my device, I notice that it has about 30% higher cpu percentage viewed in xcode using the metal api . Even though it's 2 fps higher using metal api than opengl es3. It confused me a lot. I have already disable the "GPU Frame Capture" and "Metal Api Validation".
What I know about metal is that it has much lower CPU overhead and much more predictable performance. Any clue will be appreciated a lot. Thanks.