Hello,
I'm attempting to use the generateMipmapsForTexture method of the MTLBlitCommandEncoder to generate the mipmap chain of a 3D texture. I'm seeing no results - it's as if the operation has no effect. The debug runtime and the documentation don't say anything about this not working. Is this action supported?
My texture format is RGBA16F. I'm able to verify that mip level 0 is correct (contains my data), but mip levels 1 thru N simply appear black.
Any advice would be appreciated. I'd be happy to be told that this should work and that I might be doing something else wrong.
Thank you