how to move a sprite without jumping another sprite in the way

I want to make a pocketball? style game.

and I found that my style coding allows the main sprite to jump over another sprite in the way making a small collision movement.

how can I fix it?

I want my main sprite just collide another sprite strongly without jumping over it so that the another sprite reacts much powerfully.

please help me.

and thank you for reading!

Replies

Do you have Dynamic toggled on for both Sprites? It sounds to me like the sprite that is jumping over the over is coming into contact with a sprite that can't be moved (Dynamic is off, so its left out of the physics simulation). So basically the physics engine is just forced to push your sprite over the immovable object.