5 Replies
      Latest reply on Jul 15, 2017 10:02 AM by josion
      kimbi Level 1 Level 1 (0 points)

        This time was 3rd time that apple still rejected my app because Design spam. Last time, I tried to revise my app skin but it still rejected. I’ve no idea for now.

         

        My app is Listen baby sound that’s mean the functionals are similar in the existing app in the app store. I added

        • - Recorded
        • - Share to social media with sound clip.
        • - Calculate week.
        • - Help

         

        But the apple still rejected with this reason.

         

        4.3 Design: Spam

        Guideline 4.3 - Design

        Hello,

        Thank you for the resubmission.

        However, your app duplicates the content and functionality of apps currently available on the App Store.

        Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.

         

        What does apple need? App skin or add functional.

        • Re: Apple reject my app because design spam.
          KMT Level 9 Level 9 (12,345 points)

               >App skin or add functional.

           

          I'd guess you need to add significant and original functionality that goes beyond what other apps offer.  It's not easy, but you need to think hard and come up with unique ideas of your own. Improving the UI will help succeed too.

           

          Good luck.

          • Re: Apple reject my app because design spam.
            aenesguler Level 1 Level 1 (0 points)

            I have the same problem. Apple also reject my app third time. I added unique functionality to my app but still have the same problem. Can you solve it ? My app is about playing music, creating playlists, music recognition...

            • Re: Apple reject my app because design spam.
              iphonetune Level 1 Level 1 (0 points)

              I'm facing the same issue, I've made an app that uses public APIs from the Nasa. Before I started the app I couldn't find any related app after long searching with all the keywords I could think of. Then my app was approved for several versions, then I started to make more apps doing the same but for different parts of the world. Also approved several versions.

               

              Then suddenly while updating them I got rejected under this code, they said you must make 1 app instead of many but with In-App-Purchases for the other regions. So again one more week of programming, my single app with 8 IAP was ready. Submitted and again rejected under the Design Spam reason. They would not tell me why, so I started searching the app store again (horrible search by the way) and after scrolling through 1000s of police radar apps and games I found 2 apps that did nearly the same as my app, only not so nicely done. They rendered a 3d world instead of using Apple maps and my App makes you go directly zoomed in to one country. Plus the way I present the info in the pins is 10 times more functional then the other apps.

               

              My observations and remarks here are:

              Apple seems to get strict with this rule, which makes it very hard to create something original especially with this horrible search of the app store, before creating an app spend most of your time searching for a similar app.

               

              Having an app approved does not guarantee anything for future updates of your app.

               

              Try to make the first release of your app as good and tested as possible so that you don't need updates and go through different reviewers which are applying different rules through their liking it seems.

               

              When you do the last thing I wrote, it does not guarantee that you will pass an iOS update, for instance I have this recommend on facebook which seems to break in iOS 11.

               

              When using a public API, if your not the first forget wasting your time to make an App for this. So API makers, make you documentation for Android, don't waste your time for iOS anymore too much.

               

              Why are there still so many duplicate apps? Well because this rule did not exist before.

               

              It is already very difficult to make any money from the App Store, when I switch any of my existing app to pay, no downloads, and when I switch them to free I have a lot of downloads.

               

              Even IAPs doesn't really seem to work unless you have created the next Pokimon or something huge.

               

              Apple is chasing young and new developers towards Android this way. I mean I like to develop for iOS as a hobby, but if I would try to change my day job with full time developing, it's the most risky thing to do because of this uncertainty. You're spending weeks of work and get wrong rejection info which makes you have a pile of work again to be rejected for something that you should have been rejected in the first place.

               

              On top of this I did a huge effort in localization, making the interface and the app store descriptions in many languages, that was nearly as much of work as the whole app development and backend server work.

               

              Can you imagine I would have wasted my time also in making it accessible for disabled people.

              NOT AT ALL encouraging for (new) developers! I hope that Apple is not shooting in its foot here because with the new appstore ads you can have multiple apps, the one that pays the most gets the most downloads, thus this rule can go away, let economics do the job and not this arbitrariness.

               

              Good luck to all you iOS dev that have the courage and courage to stay developing for this market.