SCNRenderer got black when using motionBlurIntensity on SCNCamera

I'm using SCNRender to render movie from scene. Everything work fine until I add "motionBlurIntensity" to pointOfView(SCNCamera) of renderer, my entire scene got black, is this a bug of SceneKit SDK?


// Setup SCNRenderer
let cameraNode = scene.rootNode.childNode(withName: "camera1", recursively: true)!
cameraNode.camera?.motionBlurIntensity = 0.5
renderer.pointOfView = cameraNode

Replies

This still seems to be the case.

Did you find a workaround?