Hi,
Anyone knows fast method in GPU for spliting rgba MTLTexture inot 4 channel MTLTextures or Buffers?
Thanks
Hi,
Anyone knows fast method in GPU for spliting rgba MTLTexture inot 4 channel MTLTextures or Buffers?
Thanks
You'll need either to render to multiple targets (into four MTLTextures at once), or create compute kernel reading from one texture, and writing to four MTLTextures/MTLBuffers.
Michal