0 Replies
      Latest reply on Jan 27, 2017 4:24 AM by ferasOS
      ferasOS Level 1 Level 1 (0 points)

        Hi

         

        I have written an app with an audioEngine loop:

         

        ...//other code

         

             input.installTap(onBus: 0, bufferSize:AVAudioFrameCount(bufferSize), format:format, block: { [weak self] buffer, when in

                    if (buffer.floatChannelData?[0]) != nil {

         

               let audioData = Array(UnsafeBufferPointer(start: buffer.floatChannelData?[0], count:Int(buffer.frameLength)))

               print("appending...")

               print(UIScreen.main.brightness)

         

        ......// more code


        It all works ffine. But when I print the UIScreen.main.brightness and the phone is locked (screen is off). it still reads 1.0, should it not read 0?


        Best,


        Feras A.