Hi
I have written an app with an audioEngine loop:
...//other code
input.installTap(onBus: 0, bufferSize:AVAudioFrameCount(bufferSize), format:format, block: { [weak self] buffer, when in
if (buffer.floatChannelData?[0]) != nil {
let audioData = Array(UnsafeBufferPointer(start: buffer.floatChannelData?[0], count:Int(buffer.frameLength)))
print("appending...")
print(UIScreen.main.brightness)
......// more code
It all works ffine. But when I print the UIScreen.main.brightness and the phone is locked (screen is off). it still reads 1.0, should it not read 0?
Best,
Feras A.