I'd like to apply the overlap-add method in an Audio Unit. Do you have any recommendations on how to get this done with the Audio Unit API? As far as I understand it is only possible to consume N number of frames, so my thoughts at this time is to try to have two underlying AU's consuming at an N/2 offset of each other, each making and processing the FFT, and then feeding both to an AU which stitches/adds the frames back together.
I am of course looking for the fastest possible way to do this parallel processing, at N/2 offset of each other. Advice?