I'm getting this really weird error related to SceneKit and Metal which is as follows (I've tried OpenGL ES but nothing works):
[SceneKit] Error: Failed loading : <private>
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugBlitCommandEncoder.mm:790: failed assertion `[tex mipmapLevelCount](1) must be > 1.'
The error only happens when starting a new debug sessions/just compiled. But if I open the app it runs normally. Is this something I should be worried about? Or wif I upload my app the app will run okay?
Thanks for any information you can provide.