Hi everyone,
I'm trying to debug a plugin for a commerical multi plattform application using XCode and am running into a unexpected problem. The plugin architecture of the application (X-Plane) expects all plugins (which are dylibs under OS X) to have the name "mac.xpl" in the plugins folder. So I set up my XCode project to create a "mac.xpl" file instead of "<project>.dylib" and added a custom build step to copy the file to the plugins directory. Building the plugin and running it with the application alone works as expected. However, when I configure XCode to launch the application to debug my project, every "mac.xpl" file of every installed plugin gets replaced by the "mac.xpl" file of my plugin which then crashes my plugin because it's loaded to early (there are different types of plugins that get loaded at different stages of the simulation).
I've searched and searched but couldn't find anything at all regarding this behavior.
Best regards,
Florian