What is the proper way to do this? For example: I have two .sks files that both have a custom class associated with them. If I include a reference node on one of them and link that reference node to the other .sks file and run the project I experience a crash.
Attemped to add a SKNode which already has a parent: <SKSpriteNode> name:'SKSpriteNode_0' texture:['nil'] position:{596.5, 412.5} scale:{1.00, 1.00} size:{100, 100} anchor:{0.5, 0.5} rotation:0.00
The reference node works without custom classes. I am also unsure whether I should be inheriting from SKScene, or SKNode in my custom classes. Doing either seems to cause a crash. If I inherit from SKNode I get the above message. If SKScene I get an error about adding a physics world to one that already exists, which makes sense.