Hi,
besides other features which are not working in the AppleTV - Simulator I discovered that it is NOT possible
to load a previously defined tile set - using the Xcode Tile Set Editor - with the following line of code:
var ts : SKTileSet? = SKTileSet( named: "nameOfTileSet" )
"ts" is always nil.
I cannot access the compiled asset catalog either using NSDataAsset - always nil.
Is this just a simulator thing or what is the case here?
Cheers,
Frank