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      Latest reply on Jun 20, 2016 1:44 PM by Alecazam
      Alecazam Level 1 Level 1 (0 points)

        I'm never seeing the active texture get updated on a Nvidia 750m Macbook with 10.11.5 (and all previous versions).  The call doesn't produce an error, and nothing is ever copied.   This is a problem since it is the only way to do FBO -> Texture.  glBlitFramebuffer only handles elements FBO -> FBO.   This has been broken for as long as I can remember, or else my copy code is incorrect.  Has anyone else succesfully use this.  Apologies that I have to post this to the ES forum, but Apple deleted the GL forum a long time ago.