Given that Collada support is already in XCode, and is used by Scene Kit, I am puzzled as to why Model I/O omits it.
Anyone know the reason?
Given that Collada support is already in XCode, and is used by Scene Kit, I am puzzled as to why Model I/O omits it.
Anyone know the reason?
I assume time constraints. Model I/O is about unskinned surfaces for now. It's like going back to the first few years of modo!