Custom Clipping Plane

So, is there any way to create a custom clipping plane in SceneKit or GLKit? OpenGL clipping planes seem not to be available. Are there any other methods to create a custom clipping plane?

Replies

I, too, would like to know how to do this. I don't see anything about clipping in the shader language spec. Admittedly, I am in the early learning phase for shader languages in general.


The OpenGL clipping planes TRANSFORM with the model view and projection matrices.