Hi,
my iOS app consists of a couple of Audio Nodes (AVAudioPlayerNode, AVAudioUnitSampler), which I have interconnected using an AVAudioEngine. Now, I would like to add an Audio Unit Extension to the app. Can anybody give me a hint how to encapsulate the AVAudioEngine in an AudioUnit that I then return in createAudioUnitWithComponentDescription:error: ?
Or is this the wrong approach?
Thank you.