Radar filed: 23818104
Steps to recreate.
1. New SpriteKit Project
2. In GameScene.swift add protocol SKPhysicsContactDelegate
3. Add following lines to didMovetoView
physicsWorld.contactDelegate = self /
physicsBody = SKPhysicsBody(edgeLoopFromRect: scene!.frame)
4. In GameViewController viewDidLoad set skView.showsPhysics = true
Every second memory usage goes up by 0.1 MB until the app crashes
In a multi scene app the leak continues across transitions, so it seems to related to the view controller, rather than the SpriteKit scene