Hello,
I'm getting very different results with SKPhysicsBody(texture: , size: ).
With iOS 8.4 the physicsBody does conform to the texture most of the time but not always.
Sometimes creating the physicsBody doesn't work, sometimes it does. Same SKSpriteNode, same texture.
With iOS 9.2 SKPhysicsBody(texture: , size: ) doesn't work at all.
Debug area shows: PhysicsBody: Could not create physics body.
Has anyone used SKPhysicsBody(texture: , size: ) successfully with iOS 9.2 or does anyone know
a way to work around this?
Thanks,
André