I'm not sure what I am doing wrong, or what I am missing, but I am unable to get a response from pressesBegan. In never called no matter what I press/tap/do on the simulator remote. touchesBegan is called as normal. Even if I remove all the touches events (thinking I can't do both) I still get the same result. Also, I set up UITapGestureRecognizers for UIPressTypePlayPause/UIPressTypeSelect etc, but they only seem to give me the UIGestureRecognizerStateEnded state, so I don't know when it was initially pressed. I'm just testing all this out on a starter spritekit project.
pressesBegan & Gesture State
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