Hello,
We have an issue occuring with Metal on a number of Macs, when attempting to create render pipeline using newRenderPipelineStateWithDescriptor, it times out giving the following in xcode output :
[29264:610788] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
[29264:610788] MTLCompiler: Compilation failed with XPC_ERROR_CONNECTION_INTERRUPTED on 1 try
[29264:610893] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
[29264:610893] MTLCompiler: Compilation failed with XPC_ERROR_CONNECTION_INTERRUPTED on 2 try
[29264:610788] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
[29264:610788] MTLCompiler: Compilation failed with XPC_ERROR_CONNECTION_INTERRUPTED on 3 try
attemping to debug this issue i found it occurs on selected shaders, by just slicing some lines from fragment shader it can pass, as if there is a limit on number of shader instructions.all the shaders work on iOS fine, this error is happening on Mac only and not on all Macs
Can you please shed some light on what could be happening there and how to find a solution for this issue ?
Thank you
Shady