Maya -> Dae -> SceneKit - import morph targets

Hey guys,

Goal: export morph targets DMaya -> Dae -> SceneKitAE, with morph targets controllers


In Maya everything works fine, morphs with sliders work as intended


When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc).

https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2



How can I export from Maya to DAE, keeping morphs for each node? Or any other Maya -> Scenekit?



Thanks!

  • Hi, did you ever get this problem solved? I'm going through the same problem, hoping you could help. thanks

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The OpenCollada exporter for Maya is recommanded.