Apparently random execution time with GKGraph.findpath() method in Swift

Hi everyone !


I'm having a pathfinder class in a SpriteKit game on Mac that a I want to use to process every path request in the game. So I have my class stored in my SKScene and I access it from different parts of the game always from the main thread. The pathfinder uses a GKGridGraph of a pretty good size (288 x 224 nodes). The class holds an array of requests processed one after another at each update() call from the main scene. Here is the code :




class PathFinder {
           
        var isLookingForPath = false
       
        var groundGraph : GKGridGraph?
        var queued : [PathFinderRequest] = []
       
        var thread: DispatchQoS.QoSClass = .userInitiated
       
        func generate(minPoint: CGPoint) {
            // generate the groundGraph grid
        }
       
        func update() {
            // called every frame
            if !self.isLookingForPath {
                findPath()
            }
           
        }
   
       
        func findPath(from start: TuplePosition, to end: TuplePosition, on layer: PathFinderLayer, callBack: PathFinderCallback) {
            // Generating request
           
            let id = String.randomString(length: 5)
            let request = PathFinderRequest(id: id, start: start, end: end, layer: layer, callback: callBack)
           
            // Append the request object at the end of the array
            queued.append(request)
        }
       
       
        func findPath() {
            self.isLookingForPath = true
           
            guard let request = queued.first else {
                isLookingForPath = false
                return
            }
           
            let layer = request.layer
            let callback = request.callback
            let start = request.start
            let end = request.end
            let id = request.id
           
            var graph = self.groundGraph
           
            queued.removeFirst()
           
           
            let findItem = DispatchWorkItem {
                if let g = graph, let sn = g.node(atGridPosition: start.toVec()), let en = g.node(atGridPosition: end.toVec()) {
                    if let path = g.findPath(from: sn, to: en) as? [GKGridGraphNode], path.count > 0 {
                        // Here we have the path found
                        // it worked !
                       
                    }
                }
               
                // Once the findPath() method execution is over,
                // we reset the "flag" so we can call it once again from
                // the update() method
                self.isLookingForPath = false
               
            }
           
            // Execute the findPath() method in the chosen thread
            // asynchronously
            DispatchQueue.global(qos: thread).async(execute: findItem)
           
        }
       
        func drawPath(_ path: [GKGridGraphNode]) {
            // draw the path on the scene
        }
       
    }




Well the code works quite good as it is. If I send random path request within (x+-10, y+-10) length it will return them to each object holding the callback in the request object pretty quickly, but suddenly one request is randomly taking a huge amount of time (approximatively 20s compared to 0.001s) and despite everything I tried I wasn't able to find out what happens. It's never on the same path, never the same caller, never after a certain amount of time... here is a video of the issue : https://www.youtube.com/watch?v=-IYlLOQgJrQ



It sure happens more quickly when there is too much entities requesting but I can't figure why I'm sure it has to deal with the DispacthQueue async calls that I use to prevent the game from freezing.



With delay on every call, the error appear later but is still here :

DispatchQueue.global(qos: thread).asyncAfter(deadline: .now() + 0.1, execute: findItem)



When I look for what is taking so much time to process it is a sub method of the GKGridGraph class :

https://i.stack.imgur.com/0nZ2E.jpg



So I really don't know how to figure this out, I tried everything I could think of but it always happens whatever the delay, the number of entities, the different threads, etc...


Also I couldn't reproduce the issue on a playground with approximately the same code, however in that case the execution is way longer for every calculus.



Thank you for your precious help !


PS : this post is on stackoverflow since a few days : https://stackoverflow.com/questions/61562600/apparently-random-execution-time-with-gkgraph-findpath-method-in-swift