I am testing on a little car game using Apple's SceneKit, to simulate the car behavior I'm using SCNPhysicsVehicle class.
For the first development steps I drove the car on a big area. This worked fine. I've set up all the car variables so that it felt like expected.
In the next step I wanted to build the road. Naturally the road should consist of parts so I can create different racing tracks.
Here is where the trouble begins.
I just made a straight road consisting of 50 blocks. The blocks line up a 100% perfect.
Anyway the car bumps and "jumps" in every place where two road blocks meet.
For better understanding I made a Video showing the wired behavior:
https://www.youtube.com/watch?v=X0eS2G5_RlE
Did anyone ran in the same issue? What I'm doing wrong?
Any thoughts or suggestions would be appreciated.