Is there a way to free the audio queue buffers while the audio is still recording?

I am using the following code to access the audio buffer.But after i read all the packets in the audio buffer queue i dont need the old enqueued buffer on the queue. Is there a way to free those buffer while the audio is still recording?


#import "RNAudioRecord.h"


@implementation RNAudioRecord


RCT_EXPORT_MODULE();


RCT_EXPORT_METHOD(init:(NSDictionary *) options) {
    RCTLogInfo(@"init");
    _recordState.mDataFormat.mSampleRate        = options[@"sampleRate"] == nil ? 44100 : [options[@"sampleRate"] doubleValue];
    _recordState.mDataFormat.mBitsPerChannel    = options[@"bitsPerSample"] == nil ? 16 : [options[@"bitsPerSample"] unsignedIntValue];
    _recordState.mDataFormat.mChannelsPerFrame  = options[@"channels"] == nil ? 1 : [options[@"channels"] unsignedIntValue];
    _recordState.mDataFormat.mBytesPerPacket    = (_recordState.mDataFormat.mBitsPerChannel / 8) * _recordState.mDataFormat.mChannelsPerFrame;
    _recordState.mDataFormat.mBytesPerFrame     = _recordState.mDataFormat.mBytesPerPacket;
    _recordState.mDataFormat.mFramesPerPacket   = 1;
    _recordState.mDataFormat.mReserved          = 0;
    _recordState.mDataFormat.mFormatID          = kAudioFormatLinearPCM;
    _recordState.mDataFormat.mFormatFlags       = _recordState.mDataFormat.mBitsPerChannel == 8 ? kLinearPCMFormatFlagIsPacked : (kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked);




    _recordState.bufferByteSize = 2048;
    _recordState.mSelf = self;


    NSString *fileName = options[@"wavFile"] == nil ? @"audio.wav" : options[@"wavFile"];
    NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject];
    _filePath = [NSString stringWithFormat:@"%@/%@", docDir, fileName];
}


RCT_EXPORT_METHOD(start) {
    RCTLogInfo(@"start");


    // most audio players set session category to "Playback", record won't work in this mode
    // therefore set session category to "Record" before recording
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryRecord error:nil];


    _recordState.mIsRunning = true;
    _recordState.mCurrentPacket = 0;


    CFURLRef url = CFURLCreateWithString(kCFAllocatorDefault, (CFStringRef)_filePath, NULL);
    AudioFileCreateWithURL(url, kAudioFileWAVEType, &_recordState.mDataFormat, kAudioFileFlags_EraseFile, &_recordState.mAudioFile);
    CFRelease(url);


    AudioQueueNewInput(&_recordState.mDataFormat, HandleInputBuffer, &_recordState, NULL, NULL, 0, &_recordState.mQueue);
    for (int i = 0; i < kNumberBuffers; i++) {
        AudioQueueAllocateBuffer(_recordState.mQueue, _recordState.bufferByteSize, &_recordState.mBuffers[i]);
        AudioQueueEnqueueBuffer(_recordState.mQueue, _recordState.mBuffers[i], 0, NULL);
    }
    AudioQueueStart(_recordState.mQueue, NULL);
}


RCT_EXPORT_METHOD(stop:(RCTPromiseResolveBlock)resolve
                  rejecter:(__unused RCTPromiseRejectBlock)reject) {
    RCTLogInfo(@"stop");
    if (_recordState.mIsRunning) {
        _recordState.mIsRunning = false;
        AudioQueueStop(_recordState.mQueue, true);
        AudioQueueDispose(_recordState.mQueue, true);
        AudioFileClose(_recordState.mAudioFile);
    }
    resolve(_filePath);
    unsigned long long fileSize = [[[NSFileManager defaultManager] attributesOfItemAtPath:_filePath error:nil] fileSize];
    RCTLogInfo(@"file path %@", _filePath);
    RCTLogInfo(@"file size %llu", fileSize);
}


void HandleInputBuffer(void *inUserData,
                       AudioQueueRef inAQ,
                       AudioQueueBufferRef inBuffer,
                       const AudioTimeStamp *inStartTime,
                       UInt32 inNumPackets,
                       const AudioStreamPacketDescription *inPacketDesc) {
    AQRecordState* pRecordState = (AQRecordState *)inUserData;


    if (!pRecordState->mIsRunning) {
        return;
    }


    if (AudioFileWritePackets(pRecordState->mAudioFile,
                              false,
                              inBuffer->mAudioDataByteSize,
                              inPacketDesc,
                              pRecordState->mCurrentPacket,
                              &inNumPackets,
                              inBuffer->mAudioData
                              ) == noErr) {
        pRecordState->mCurrentPacket += inNumPackets;
    }


    short *samples = (short *) inBuffer->mAudioData;
    long nsamples = inBuffer->mAudioDataByteSize;
    NSData *data = [NSData dataWithBytes:samples length:nsamples];
    NSString *str = [data base64EncodedStringWithOptions:0];
    [pRecordState->mSelf sendEventWithName:@"data" body:str];

    
    // Before adding buffer to the queue i dont need the old enqueued data is there a way to delete those buffers.??
    AudioQueueEnqueueBuffer(pRecordState->mQueue, inBuffer, 0, NULL);

}


- (NSArray<NSString *> *)supportedEvents {
    return @[@"data"];
}


- (void)dealloc {
    RCTLogInfo(@"dealloc");
    AudioQueueDispose(_recordState.mQueue, true);
}


@end